Scottsdale Army - Age of Sigmar (Realm of Ghur)
The World
seemed dark for an age. No sounds, no sights, just memories fading. Feelings
had all but disappeared, the heat of the sun vanished. These were the End
Times. But this was not the end of times, just a new chapter in the struggle
for survival. Everything was different now; mightily empires that once ruled
are no more. But the people who populated the world that was still had
memories; their spirits although lost for that age between times would re emerge.
From the ashes of the Olde World rose eight individual Realms, powered by the
magic that ebbed and flowed. Their positions within this new plain of time
cannot be calculated. The Realm of Ghur was the first to be born from the
settling dust and many souls found their way here.
One such
soul lost his past life on the edge of the void battling many foes to stop the
ender of time. This was his last memory until that day his eyes opened once
more. He found himself in darkness, the air was dense and his bones felt heavy.
The sounds of the surrounding jungle were deafening, not with birds but
something else. He heard screams coming from the dark. Screams of women and
children, he quickly jumped to his feet and ran, it was cold but hard to
breathe from humidity. He came across an opening in the forest where hundreds
of men gathered. He noticed their clothes first, all were in dirty ripped
clothes but all shared the same colours. The colours he himself was also
wearing. He realized then, he had finally found his people.
He greeted
his comrades, who like him were confused, tired and cold. No one seemed to be
taking charge, there was no fire burning, no stew cooking and no one had water
to drink. He asked the people if anyone was taking lead, but no one could say.
He started gathering firewood himself; most of it was sodden but deeper into
the jungle some dry branches and kindling could be found. He asked around for
some help and soon a dozen had followed him to gather themselves what they
could. They built the fire on the first night and with the light and warmth,
the people who gathered there slowly started to sit, calmly and talk, the mood
changed for a while.
One man
approached and asked, ‘What is your name, sir?’ he paused for a moment, trying
to remember himself. Finally a faded thought entered his mind and he said
‘Faji, Faji Scotts is my name.’ The man smiled to him, nodded and sat down.
They shared stories of what they remembered; they discussed what was next to
being done in this new place. A new home would be needed to house this band of
men. So they devised plans of rebuilding. More and more sat with Faji,
listening to him intently, many asked him what they should do and Faji, as if
he naturally knew how to lead them, told them what needed to be done.
Scottsdale
– BS 123
General Faji Scott.
Having spent the last hundred years or so, rebuilding on the idea of the
mighty empire of the olde world (Time seems to move much slower now). Faji
leads by example, his heritage is strong and his army still bears the colours
of his previous memories. He has explored many places in this realm as well as
others, finding many an ally, but also many a foe. None more so than the savage
Beastmen that dominate Ghur. He rides his trust griffin Taslia to war and is
followed by probably the most impressive Army of Men in all Realm.
Faji’s trusted right hand man and banner bearer to Scottsdale is Gerard,
a brave man whose strength is said to match that of the mighty Khorgorath’s.
Diablo shares in Faji’s old ways and together they have started the process of
rebuilding a mighty Empire in Ghur
Battle Wizards
Like the Empire set in the Old World, General Scott has given the
wizards of the realm a place to practice their ways and improve and learn at schools
of magic. Currently there are 4 schools of magic, heavens, light, beasts and
death. This coincides with the Realms the people of Scottsdale have been able
to explore and gain knowledge from to bring back. “Arknium viscum du lattie”
which means “To gain knowledge is to gain power”
GreatSwords
The bodyguard to the General, his most trained and strong swordsmen
would rather die for the General than be seen as a coward.
Outriders
DemiGryph Knights
Inner Circle Knights
Knights of the Blazing Sun
Luther Huss
Spearmen State Troops
Handgunners
WarMachines
Luminark of Hysh
Celestial Hurricanium
War Altar of Sigmar
Flagellants
Great Cannons
HellBlaster Volley Gun
Steam Tank
Outriders
DemiGryph Knights
Inner Circle Knights
Knights of the Blazing Sun
Luther Huss
Spearmen State Troops
Handgunners
WarMachines
Luminark of Hysh
Celestial Hurricanium
War Altar of Sigmar
Flagellants
Great Cannons
HellBlaster Volley Gun
Steam Tank
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